I got bit hard by a bug when making a canvas-based web game today. I forgot to call context.beginPath()
after drawing some lines, and as I found out on Stack Overflow, this will kill your framerate.
I got bit hard by a bug when making a canvas-based web game today. I forgot to call context.beginPath()
after drawing some lines, and as I found out on Stack Overflow, this will kill your framerate.